Browse and sort every unit, hero, class, skill, spell, artifact and law of Heroes of Might and Magic: Olden Era, and read the map templates in detail: zone connections and guard strength, guaranteed objects, and the real spawn chances of every object, all straight from the game files.
Tip: long-press a column header to see what it means — a quick tap sorts
Tip: hover a column header to see what the stat means; click it to sort — click a second one for a two-level sort
Faction
Unit
Tier
Type
Range
Move
Price
Growth
Value
Hp/P
Hp/G
Dmg/P
Dmg/G
Power
Power/P
Power/G
Tough
Tough/P
Tough/G
Passive Traits
Active Abilities
Tip: long-press a column header to see what it means
Faction
Class
Name
Specialization
Starting Skills
Starting Spells
Starting Army
Synergy
Advanced class
Select templates
Every draw pool the random-map generator uses. After a zone places its
guaranteed objects it spends each of its three budgets from one pool, price bracket by price bracket,
so a pool is what a zone can contain and how often. Open a row for its groups and what it yields
per 100k of budget; the Templates tab links here from each zone's Draws, where the zone's own
budget turns that into expected counts.
⚠ Game data for this page might be outdated. The Hero experience table seems correct, but Astrology and Laws do not reflect the current state of the game. Astrology values seem to follow the formula 200 × level × (level + 19), so that formula is used here instead of the parsed values from the game files.