HOMM: Olden Era Database

Browse and sort every unit, hero, class, skill, spell, artifact and law of Heroes of Might and Magic: Olden Era, and read the map templates in detail: zone connections and guard strength, guaranteed objects, and the real spawn chances of every object, all straight from the game files.

Feedback
HoMM: Olden Era
–
–
–
–
–
–
Tip: long-press a column header to see what it means — a quick tap sorts
Tip: hover a column header to see what the stat means; click it to sort — click a second one for a two-level sort
Faction Unit Tier Type HP Atk Def Dmg Morale Luck Init Spd Range Move Price Growth Value Hp/P Hp/G Dmg/P Dmg/G Power Power/P Power/G Tough Tough/P Tough/G Passive Traits Active Abilities
Tip: long-press a column header to see what it means
Faction Class Name ATK DEF SP INT Specialization Starting Skills Starting Spells Starting Army
Every draw pool the random-map generator uses. After a zone places its guaranteed objects it spends each of its three budgets from one pool, price bracket by price bracket, so a pool is what a zone can contain and how often. Open a row for its groups and what it yields per 100k of budget; the Templates tab links here from each zone's Draws, where the zone's own budget turns that into expected counts.
⚠ Game data for this page might be outdated. The Hero experience table seems correct, but Astrology and Laws do not reflect the current state of the game. Astrology values seem to follow the formula 200 × level × (level + 19), so that formula is used here instead of the parsed values from the game files.
Hero
Astrology
Compare →